erhe-quest-shader-failure
CommunityTroubleshoot shader failures on Quest editor with SPIR-V and shader issues
Software Engineering#shader compilation#shader validation#shader troubleshooting#SPIR-V#Quest VR#GLSLang
Authortksuoran
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill aids in diagnosing and resolving shader failures on the Quest editor, particularly those related to SPIR-V validation errors and shader compile/link errors.
Core Features & Use Cases
- Shader Module Creation Error Identification: Pinpoints the shader module causing the error by reading the immediate preceding "Creating shader module" log.
- VUID Mapping: Maps known VUID errors to potential fixes, providing guidance for shader module creation issues.
- GLSLang DebugInfo Fix: Recommends the correct application of patches for
glslangwhen encountering specific GLSLang issues. - Shader Disassembly: Offers instructions to disassemble SPIR-V to identify problematic areas.
- GLSLang Bug Reporting: Directs users to documentation for understanding the root cause of
glslangbugs.
Quick Start
Run the following command to retrieve logs and identify the failing shader on Quest: logcat -d -v time | grep -E "Creating shader module|VALIDATION ERROR|Abort message|spirv-val produced"
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: erhe-quest-shader-failure Download link: https://github.com/tksuoran/erhe/archive/main.zip#erhe-quest-shader-failure Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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