erhe-quest-shader-failure

Community

Troubleshoot shader failures on Quest editor with SPIR-V and shader issues

Authortksuoran
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill aids in diagnosing and resolving shader failures on the Quest editor, particularly those related to SPIR-V validation errors and shader compile/link errors.

Core Features & Use Cases

  • Shader Module Creation Error Identification: Pinpoints the shader module causing the error by reading the immediate preceding "Creating shader module" log.
  • VUID Mapping: Maps known VUID errors to potential fixes, providing guidance for shader module creation issues.
  • GLSLang DebugInfo Fix: Recommends the correct application of patches for glslang when encountering specific GLSLang issues.
  • Shader Disassembly: Offers instructions to disassemble SPIR-V to identify problematic areas.
  • GLSLang Bug Reporting: Directs users to documentation for understanding the root cause of glslang bugs.

Quick Start

Run the following command to retrieve logs and identify the failing shader on Quest: logcat -d -v time | grep -E "Creating shader module|VALIDATION ERROR|Abort message|spirv-val produced"

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: erhe-quest-shader-failure
Download link: https://github.com/tksuoran/erhe/archive/main.zip#erhe-quest-shader-failure

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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