erhe-quest-validation
CommunityPrevent silent GPU hangs in erhe Quest builds by enabling Vulkan validation layers.
Authortksuoran
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures that GPU hangs in erhe Quest builds are detected and reported, enhancing the debugging process.
Core Features & Use Cases
- Vulkan Validation Layer Integration: Activates the VK_LAYER_KHRONOS_validation layer for the erhe Quest APK.
- Runtime Configuration: Allows enabling validation layers at runtime in the erhe graphics configuration file.
- SPIR-V Cache Management: Provides instructions to wipe the SPIR-V cache for shader recompilation with validation enabled.
- Log Monitoring: Offers guidelines on confirming the validation layer is loaded and monitoring validation messages.
- Disabling Validation: Instructions on how to disable validation layers for performance optimization.
- Use Case: When encountering a Quest build that runs but renders nothing in VR, hangs at the Horizon launch panel, or misbehaves silently, this Skill can help diagnose and fix the issue.
Quick Start
Enable the validation layer in the erhe graphics configuration file and wipe the SPIR-V cache. Re-launch the erhe Quest application.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: erhe-quest-validation Download link: https://github.com/tksuoran/erhe/archive/main.zip#erhe-quest-validation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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