erhe-renderdoc-gpu-debug

Community

Analyze GPU state of the erhe editor with RenderDoc

Authortksuoran
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables users to GPU-debug the erhe editor by capturing a frame and inspecting it at the GPU level, helping to diagnose rendering issues and analyze the actual parameters fed to shaders.

Core Features & Use Cases

  • GPU-level Debugging: Capture and inspect the rendering state, including shaders, render targets, and texture statistics.
  • Shader Analysis: Read shader uniform and constant buffer values to understand the exact parameters a shader received.
  • Use Case: If a user encounters a rendering issue, such as incorrect colors or missing textures, this Skill can help diagnose the issue by providing detailed GPU state information.

Quick Start

Launch the erhe editor with a live display, connect to RenderDoc, and capture a frame to analyze the GPU state.

Dependency Matrix

Required Modules

None required

Components

scriptsassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: erhe-renderdoc-gpu-debug
Download link: https://github.com/tksuoran/erhe/archive/main.zip#erhe-renderdoc-gpu-debug

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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