erhe-renderdoc-gpu-debug

Capture and analyze GPU state of the erhe editor with RenderDoc.

896|86|Updated May 1, 2021
One-click install
npx skills add https://github.com/tksuoran/erhe --skill erhe-renderdoc-gpu-debug
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: erhe-renderdoc-gpu-debug
Source: https://github.com/tksuoran/erhe/tree/main/.claude/skills/erhe-renderdoc-gpu-debug
Command: npx skills add https://github.com/tksuoran/erhe --skill erhe-renderdoc-gpu-debug

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and assets (resource) components.

What problem does it solve?

This Skill enables users to GPU-debug the erhe editor by capturing a frame and inspecting it at the GPU level, helping to diagnose rendering issues and analyze the actual parameters fed to shaders.

Core Features & Use Cases

  • GPU-level Debugging: Capture and inspect the rendering state, including shaders, render targets, and texture statistics.
  • Shader Analysis: Read shader uniform and constant buffer values to understand the exact parameters a shader received.
  • Use Case: If a user encounters a rendering issue, such as incorrect colors or missing textures, this Skill can help diagnose the issue by providing detailed GPU state information.

Quick Start

Launch the erhe editor with a live display, connect to RenderDoc, and capture a frame to analyze the GPU state.

Frequently Asked Questions about erhe-renderdoc-gpu-debug

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I debug Vulkan rendering issues using RenderDoc?

Debug Vulkan rendering issues by capturing a frame with RenderDoc to inspect the GPU state, including detailed pipeline states, render targets, and texture statistics to diagnose visual anomalies.

Can I inspect shader uniform values during GPU debugging?

Yes, you can inspect shader uniform values during GPU debugging by reading shader uniform and constant buffer values, which reveals the exact parameters a shader received for diagnosing incorrect rendering.

Do I need a specific Vulkan build to use RenderDoc for GPU analysis?

Yes, you need a windowed Vulkan build using the RenderDoc fork by tksuoran to connect to the editor, capture a frame, and analyze the GPU state for rendering diagnosis.

What is the best way to diagnose missing textures in a Vulkan application?

Diagnose missing textures by capturing a frame to analyze the GPU state, which provides detailed render targets and texture statistics to identify the root cause of the rendering issue.

Does this GPU debugging method support Metal backends alongside Vulkan?

Yes, the GPU debugging method supports Metal backends alongside Vulkan, capturing and analyzing the GPU state to assist in diagnosing rendering issues across both graphics APIs.