estimate

Estimate game development task effort with optimistic, expected, and pessimistic time ranges.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill estimate-polsegu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: estimate
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/estimate
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill estimate-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Eliminates guesswork and inconsistent planning by producing structured, evidence-based effort estimates that account for complexity, dependencies, historical velocity, and risk factors so teams can plan sprints and allocate budget with confidence.

Core Features & Use Cases

  • Analyze task descriptions and scan affected code to assess size, coupling, and integration points.
  • Correlate historical sprint velocity and past similar tasks to produce optimistic, expected, and pessimistic time ranges with a confidence level.
  • Identify key risks, required tests, migration needs, and recommend spikes or story breakdowns when uncertainty is high.
  • Use case: Turning a feature request or bug ticket into a quantified estimate for sprint planning and stakeholder prioritization.

Quick Start

Estimate the effort for "Implement multiplayer lobby" including complexity, affected files, required tests, optimistic/expected/pessimistic days, confidence, and the single biggest risk.

Frequently Asked Questions about estimate

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I estimate task effort for sprint planning using code complexity and historical velocity?

Estimate task effort by analyzing task descriptions, scanning affected code for coupling, and correlating historical sprint velocity to produce structured optimistic, expected, and pessimistic time ranges with confidence levels for reliable sprint planning.

What is the best way to identify risks and required tests for a game development feature implementation?

Identify risks and required tests for game development by analyzing task complexity and dependencies, generating an affected-file list and a risk matrix to highlight migration needs and recommend spikes or story breakdowns when uncertainty is high.

How do I turn a bug ticket into a quantified effort estimation for stakeholder prioritization?

Turn a bug ticket into a quantified effort estimation by analyzing the required refactor or fix, assessing integration points, and producing structured time ranges alongside a confidence level to inform stakeholder prioritization and budget allocation.

Can I get effort estimations for cross-system integrations and refactors within my repository?

You can estimate effort for cross-system integrations and refactors within your repository by scanning affected code to assess size and coupling, producing structured time ranges, affected-file lists, and risk matrices for these specific task types.

When should I use story breakdowns or spikes during effort estimation?

Use story breakdowns or spikes during effort estimation when uncertainty is high, applying the generated risk matrix and confidence levels to identify complex dependencies and recommend appropriate actions to reduce planning guesswork.