experience-designer

Design and document the experiential layer for Declassified Cases into experience_design.json.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/pr3t3l/openclaw-config --skill experience-designer-pr3t3l
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: experience-designer
Source: https://github.com/pr3t3l/openclaw-config/tree/main/workspace/skills/experience-designer
Command: npx skills add https://github.com/pr3t3l/openclaw-config --skill experience-designer-pr3t3l

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Plans the experiential layer for Declassified Cases. Designs detective annotations, immersion elements, emotional beats, and pacing. Produces experience_design.json. Runs AFTER Art Director, BEFORE Production Engine.

Core Features & Use Cases

  • Defines the experiential vocabulary and texture notes for case documents
  • Outlines detective annotations, immersion textures, emotional beats, and pacing
  • Produces a structured experience_design.json guiding production across assets, references, and scripts

Quick Start

Export the final experience_design.json after outlining annotations, textures, and pacing for the case.

Frequently Asked Questions about experience-designer

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I structure experiential design layers like emotional beats and pacing for case documents?

Experiential design layers for case documents are structured by outlining detective annotations, immersion textures, emotional beats, and pacing into a standardized experience_design.json file. This process coordinates frontmatter-driven metadata across assets, references, and scripts.

What is an experience_design.json file used for in mystery case production?

An experience_design.json file is used to guide production across mystery case assets, references, and scripts by defining experiential vocabulary, texture notes, and pacing. It ensures repeatable output formats with frontmatter-driven metadata for the Production Engine.

How do I coordinate detective annotations and immersion textures across a case?

Coordinate detective annotations and immersion textures by applying a structured experiential design process that defines vocabulary and texture notes for case documents. This produces an experience_design.json ensuring consistent metadata across all assets and scripts.

Can I use this experience design process after the Art Director phase?

Yes, this experience design process is explicitly built for activation after the Art Director phase and before the Production Engine. It bridges visual direction and final production by translating case briefs into a structured experience_design.json.

What's the best way to document pacing analysis and emotional beats for a Declassified Case?

The best way to document pacing analysis and emotional beats is by generating a structured experience_design.json. This file standardizes experiential vocabulary and texture notes, ensuring frontmatter-driven metadata and repeatable output formats across case documents.