export-pipeline

Automate Godot game exports with presets and GitHub Actions.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/AnctyEnly453/simulator-game --skill export-pipeline-anctyenly453
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: export-pipeline
Source: https://github.com/AnctyEnly453/simulator-game/tree/main/skills/export-pipeline
Command: npx skills add https://github.com/AnctyEnly453/simulator-game --skill export-pipeline-anctyenly453

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Godot Engine, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill unit addresses the complexity of exporting Godot games by providing a structured approach with export presets, platform-specific settings, and CI/CD integration.

Core Features & Use Cases

  • Export Presets: Create and manage export presets for different platforms with custom settings.
  • Platform-Specific Settings: Configure platform-specific settings like icons, codesigning, and permissions.
  • CI/CD Integration: Automate the export process with GitHub Actions for continuous integration and deployment.
  • Versioning: Implement versioning based on Git tags for consistent builds.
  • Distribution: Guide for distributing games on itch.io and Steam.

Quick Start

Use the export-pipeline skill to export a Windows Desktop build for your game.

Frequently Asked Questions about export-pipeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Godot game exports using GitHub Actions?

You can automate Godot game exports by integrating export presets into GitHub Actions CI/CD pipelines. This Skill provides the structured scripts and references needed to configure platform-specific settings and trigger continuous builds automatically.

What are Godot export presets and when do I need them?

Godot export presets are configuration files defining platform-specific settings like icons and codesigning. You need them when targeting multiple platforms or automating builds via CI/CD, ensuring consistent configurations across Windows, web, or other targeted environments.

Can I configure platform-specific settings like codesigning for Godot exports?

Yes, you can configure platform-specific settings like codesigning and permissions for Godot exports. This Skill provides reference configurations to manage these settings within your export presets, ensuring builds meet the requirements of different target platforms.

Do I need the Godot Engine installed to set up an export pipeline?

Yes, the Godot Engine is a required dependency to set up this export pipeline. You need the engine installed locally to test export presets and validate platform-specific settings before integrating them into GitHub Actions for automated builds.

What is the best way to distribute Godot games built with CI/CD?

The best way to distribute Godot games built with CI/CD is to use platforms like itch.io and Steam. This Skill includes distribution guidance for deploying your automated builds, ensuring your versioned game releases reach players effectively.

How do I implement versioning for Godot builds based on Git tags?

Implementing versioning for Godot builds based on Git tags involves linking your repository tags to the export pipeline. This Skill automates reading Git tags to apply consistent version numbers across your automated builds during the GitHub Actions workflow.