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anctyenly453

Community

@anctyenly453

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4Public Repos
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57Published Skills

Agent Skills by anctyenly453

Showing 57 vetted skills indexed across 1 GitHub repositories.

AnctyEnly453AnctyEnly453

analyze-reference

Analyze reference images to produce structured scene plans with terrain, objects, lighting, and camera settings.

Community
Advanced
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generate-material

Generate tiled PBR materials in Blender from text prompts using PATINA.

Community
Intermediate
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procedural-terrain

Generate Blender terrains and PBR materials from JSON plans.

Community
Advanced
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generate-3d

Generate a 3D asset with specified polycount, style, and palette using Tripo P1.

Community
Intermediate
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build-world

Orchestrate Blender scene creation from a reference image.

Community
Advanced
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place-and-iterate

Place and render Blender scene objects in batches with iterative refinement.

Community
Advanced
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math-essentials

Perform vector operations, transforms, and interpolation for game development.

Community
Advanced
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particles-vfx

Create particle effects with Godot GPUParticles2D/3D nodes and ParticleProcessMaterial.

Community
Intermediate
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export-pipeline

Automate Godot game exports with presets and GitHub Actions.

Community
Advanced
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gdscript-patterns

Guide GDScript development with static typing, coroutines, and pattern matching.

Community
Advanced
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assets-pipeline

Guide asset importing and management in Godot 4.3+.

Community
Intermediate
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godot-optimization

Profile Godot games and optimize draw calls, physics, and memory.

Community
Advanced
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gdscript-advanced

Optimize GDScript code with performance idioms and metaprogramming techniques.

Community
Advanced
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godot-testing

Implement test-driven development in Godot projects using GUT and gdUnit4 frameworks.

Community
Intermediate
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procedural-generation

Generate procedural terrains, dungeons, and caves in Godot games.

Community
Advanced
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state-machine

Implement state machines in Godot 4.3+ using enum, node, and resource patterns.

Community
Intermediate
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openspec-apply-change

Manage and track task implementation from OpenSpec changes.

Community
Intermediate
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hud-system

Design and implement game HUDs with health bars, score displays, and minimaps in Godot Engine.

Community
Intermediate
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player-controller

Implement player movement patterns in Godot with input handling and physics.

Community
Intermediate
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2d-essentials

Guide essential 2D game development techniques in Godot 4.3+.

Community
Intermediate
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xr-development

Develop VR/AR/XR applications with OpenXR and Godot 4.3+.

Community
Advanced
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addon-development

Create and customize Godot editor plugins with EditorPlugins, inspectors, dock panels, and gizmos.

Community
Advanced
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godot-project-setup

Set up a new Godot 4.x project with directory structure, settings, autoloads, and version control.

Community
Intermediate
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openspec-explore

Explore ideas and clarify requirements through conversational AI.

Community
Advanced