What problem does it solve?
This Skill helps developers build VR/AR/XR applications using OpenXR and Godot 4.3+, addressing the need for efficient XR development with advanced features like hand tracking and passthrough.
Core Features & Use Cases
- XR Setup: Provides a comprehensive guide to setting up OpenXR, including enabling plugins and configuring rendering settings.
- Controllers and Input: Details how to handle controller input, including buttons and thumbstick controls.
- Hand Tracking: Covers hand tracking setup, joint sampling, and gesture detection.
- Grabbing Objects: Explains how to implement physics-based object grabbing.
- XR UI Interaction: Describes creating in-world UI panels and handling pointer/ray interactions.
- Passthrough (Mixed Reality): Guides on enabling and configuring passthrough for mixed reality experiences.
- Meta Quest Export: Provides steps for exporting applications to Meta Quest.
- Godot 4.5+ XR Features: Discusses new features in Godot 4.5 and later, including OpenXR 1.1 support, spatial entities, and render models.
- visionOS Export: Explains how to export to Apple Vision Pro via Xcode.
Quick Start
Start an XR session in Godot 4.3+ by enabling OpenXR in Project Settings and following the step-by-step guide on setting up the scene structure.