generate-material
CommunityCreate high-quality PBR materials for procedural surfaces with ease.
AuthorAnctyEnly453
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of generating tiled PBR materials, reducing the complexity of material creation for procedural surfaces in Blender.
Core Features & Use Cases
- Tiled PBR Materials: Generates seamless tiling PBR materials based on text prompts.
- Material Prompt Customization: Offers flexibility in creating materials by allowing customization of material type, style, and palette.
- Material Generation: Utilizes PATINA to generate base color, normal, roughness, metalness, and height maps.
- Use Case: Ideal for creating materials for ground planes, water planes, grass patches, wooden walkways, or procedural cliff surfaces in a Blender project.
Quick Start
Generate a material for a grass surface in Blender using the generate-material skill with the following prompt: "Create a material for grass, stylized cartoon art style, vibrant saturated palette (green, brown, yellow), seamlessly tiling, no border artefacts, top-down view, no shadows."
Dependency Matrix
Required Modules
patina
Components
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: generate-material Download link: https://github.com/AnctyEnly453/simulator-game/archive/main.zip#generate-material Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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