generate-material

Generate tiled PBR materials in Blender from text prompts using PATINA.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/AnctyEnly453/simulator-game --skill generate-material
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: generate-material
Source: https://github.com/AnctyEnly453/simulator-game/tree/main/blender_skills/generate-material
Command: npx skills add https://github.com/AnctyEnly453/simulator-game --skill generate-material

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires patina, and includes scripts (resource) components.

What problem does it solve?

This Skill streamlines the process of generating tiled PBR materials, reducing the complexity of material creation for procedural surfaces in Blender.

Core Features & Use Cases

  • Tiled PBR Materials: Generates seamless tiling PBR materials based on text prompts.
  • Material Prompt Customization: Offers flexibility in creating materials by allowing customization of material type, style, and palette.
  • Material Generation: Utilizes PATINA to generate base color, normal, roughness, metalness, and height maps.
  • Use Case: Ideal for creating materials for ground planes, water planes, grass patches, wooden walkways, or procedural cliff surfaces in a Blender project.

Quick Start

Generate a material for a grass surface in Blender using the generate-material skill with the following prompt: "Create a material for grass, stylized cartoon art style, vibrant saturated palette (green, brown, yellow), seamlessly tiling, no border artefacts, top-down view, no shadows."

Frequently Asked Questions about generate-material

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate PBR materials for procedural surfaces in Blender using text prompts?

To generate PBR materials in Blender, you can use text prompts to specify desired properties like material type, style, and palette. The Skill processes these prompts to create base color, normal, roughness, metalness, and height maps for your procedural surfaces.

Can I create seamlessly tiling PBR materials for game development without manual texture editing?

Yes, you can create seamlessly tiling PBR materials without manual editing. By including instructions like "seamlessly tiling, no border artefacts" in your text prompt, the generation process ensures the output maps tile correctly on procedural surfaces.

Do I need PATINA to generate base color and normal maps for procedural materials?

Yes, PATINA is a required dependency to generate base color, normal, roughness, metalness, and height maps. The Skill utilizes PATINA to process image generation requests and ensure seamless tiling for your PBR materials.

What types of environment assets can I create with procedural PBR material generation?

Procedural PBR material generation is ideal for creating textures for ground planes, water planes, grass patches, wooden walkways, and procedural cliff surfaces. You can customize the material type, style, and palette for these 3D modeling assets.

What should I include in a text prompt to customize a stylized grass material for Blender?

To customize a stylized grass material, include the surface type, art style, color palette, tiling instructions, and viewing angle in your prompt. For example, specify "stylized cartoon art style, vibrant saturated palette, top-down view, no shadows" for accurate PBR map generation.