procedural-terrain
CommunityProcedurally generate terrain for Blender games.
AuthorAnctyEnly453
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the process of creating procedural terrain for Blender games by automatically generating and applying surface materials.
Core Features & Use Cases
- Procedural Terrain Generation: Dynamically creates terrains like islands, hills, flatlands, and shorelines based on JSON plans.
- Material Application: Applies tiled PBR materials via PATINA to procedural surfaces.
- Use Case: Imagine you are designing a game world and need to quickly generate a variety of terrains with different surface types.
Quick Start
Generate terrain for a game world located at 'worlds/my-world' based on the plan file 'worlds/my-world/plan.json'.
Dependency Matrix
Required Modules
blenderpatina
Components
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: procedural-terrain Download link: https://github.com/AnctyEnly453/simulator-game/archive/main.zip#procedural-terrain Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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