procedural-terrain

Community

Procedurally generate terrain for Blender games.

AuthorAnctyEnly453
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill simplifies the process of creating procedural terrain for Blender games by automatically generating and applying surface materials.

Core Features & Use Cases

  • Procedural Terrain Generation: Dynamically creates terrains like islands, hills, flatlands, and shorelines based on JSON plans.
  • Material Application: Applies tiled PBR materials via PATINA to procedural surfaces.
  • Use Case: Imagine you are designing a game world and need to quickly generate a variety of terrains with different surface types.

Quick Start

Generate terrain for a game world located at 'worlds/my-world' based on the plan file 'worlds/my-world/plan.json'.

Dependency Matrix

Required Modules

blenderpatina

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: procedural-terrain
Download link: https://github.com/AnctyEnly453/simulator-game/archive/main.zip#procedural-terrain

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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