addon-development

Create and customize Godot editor plugins with EditorPlugins, inspectors, dock panels, and gizmos.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/AnctyEnly453/simulator-game --skill addon-development-anctyenly453
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: addon-development
Source: https://github.com/AnctyEnly453/simulator-game/tree/main/skills/addon-development
Command: npx skills add https://github.com/AnctyEnly453/simulator-game --skill addon-development-anctyenly453

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps developers create and customize Godot editor plugins, allowing for extended functionality and a more personalized development environment.

Core Features & Use Cases

  • Plugin Creation: Build EditorPlugins, custom node types, inspectors, dock panels, and 3D gizmos.
  • Custom Inspectors: Create custom UI widgets for specific node properties in the Inspector.
  • Dock Panels: Add custom panels to the Godot editor for project-specific tooling.
  • Resource Editors: Develop custom resource editors for specific asset types.
  • Gizmos: Create 3D manipulation tools for 3D nodes in the viewport.
  • Use Case: For a game developer, this Skill could be used to create a custom node for game-specific properties, a custom inspector for managing game settings, or a dock panel with tools for debugging game physics.

Quick Start

Use the addon-development skill to create a new custom node type called 'MyCustomNode'.

Frequently Asked Questions about addon-development

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create custom Godot editor plugins and dock panels?

To create Godot editor plugins, you use EditorPlugins and scripts to build custom dock panels, adding project-specific tooling directly into the editor environment.

Can I build custom inspectors for specific node properties in Godot?

Yes, you can build custom inspectors in Godot by creating custom UI widgets that manage and display specific node properties directly within the editor's Inspector dock.

What is the best way to add 3D gizmos to nodes in the Godot viewport?

Adding 3D gizmos involves creating custom manipulation tools for 3D nodes, allowing you to visually interact with and edit specific node properties directly within the Godot viewport.

Do I need prior editor scripting knowledge to develop custom resource editors in Godot?

Yes, developing custom resource editors for specific asset types requires existing knowledge of Godot's editor scripting system to properly implement the custom functionality.

Can I use this to build a custom node type for game-specific settings?

Yes, you can create a new custom node type, such as 'MyCustomNode', to handle game-specific properties and manage game settings within your Godot project.