godot-create-plugin

Generate complete Godot 4.x Editor plugin skeletons with plugin.cfg and UI docks.

3|1|Updated Feb 2, 2026
One-click install
npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-create-plugin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-create-plugin
Source: https://github.com/Asreonn/godot-superpowers/tree/main/mini-skills/godot-create-plugin
Command: npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-create-plugin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the creation of complete Godot Editor plugin skeletons for new plugins.

Core Features & Use Cases

It targets Godot 4.x projects and produces a full scaffold including plugin.cfg, EditorPlugin script, UI docks and scenes, settings integration, and ready-to-commit templates.

Quick Start

Install or load the skill within your workflow, then run the generator to output the plugin scaffold under addons/my_plugin with a ready-to-use structure and Git-ready templates.

Frequently Asked Questions about godot-create-plugin

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a Godot 4 editor plugin scaffold automatically?

You can create a Godot 4 editor plugin scaffold by running an automated generator that outputs a complete structure under addons/my_plugin, including plugin.cfg, EditorPlugin scripts, UI docks, scenes, and ProjectSettings integration.

What files are included in a complete Godot editor plugin skeleton?

A complete Godot editor plugin skeleton includes plugin.cfg, EditorPlugin GDScript files, UI docks, associated scenes, and ProjectSettings integration to ensure a ready-to-use and repeatable plugin setup.

Does the Godot plugin generator support Git commits and orchestration metadata?

Yes, the Godot plugin generator supports Git commits and orchestration-ready metadata by enforcing template-driven generation, ensuring repeatable plugin setups that are ready to commit immediately after scaffolding.

Can I use this generator for Godot 3.x projects?

No, you cannot use this generator for Godot 3.x projects. The automated plugin skeleton generation specifically targets Godot 4.x projects to produce scaffolds with correct EditorPlugin scripts and settings integration.

What is the best way to automate Godot Editor plugin setup end-to-end?

The best way to automate Godot Editor plugin setup end-to-end is using a template-driven generator that creates the full scaffold, integrates ProjectSettings, and prepares Git-ready templates for repeatable deployments.