Agent Skills by Asrin Yilmaz
Showing 29 vetted skills indexed across 1 GitHub repositories.
godot-organize-project
Reorganize Godot 4.x project files into a hierarchical folder structure.
godot-refactor
Refactor Godot projects into reusable components with scene-first, signal-driven architecture.
godot-fix-positions
Detect and resolve editor-vs-runtime position conflicts in Godot 4.x projects.
godot-setup-export
Generate Godot export presets, icons, splash screens, and CI/CD pipelines.
godot-setup-audio-buses
Automate Godot 4.x audio bus setup with pooling and effects.
godot-setup-csharp
Generate .csproj and .sln scaffolding for C# integration in Godot 4.x projects.
godot-split-scripts
Split monolithic Godot scripts into single-responsibility component scripts.
godot-optimize-rendering
Optimize Godot 4.x rendering pipelines by reducing draw calls and improving batching.
godot-generate-tests
Generate GUT-compatible test suites for Godot 4.x GDScript projects.
godot-extract-to-scenes
Convert code-created Godot nodes into reusable .tscn scene files.
godot-organize-assets
Organize Godot project assets into a structured hierarchy with sprite atlases.
godot-migrate-tilemap
Migrate legacy Godot TileMap usage to TileMapLayer systems in Godot 4.3+.
godot-add-signals
Refactor Godot 4.x node references into typed signals with orchestrator wiring.
godot-setup-animationtree
Automate Godot 4.x AnimationTree state machine construction with BlendSpace locomotion.
godot-organize-files
Organize Godot 4.x project files into standardized directories while preserving references.
godot-modernize-gdscript
Migrate GDScript 1.0 code to GDScript 2.0 syntax for Godot 4.x.
godot-modernize-input
Convert legacy Godot input checks to Input Map actions for Godot 4.x.
godot-sync-static-positions
Detect and sync static position conflicts between Godot .tscn and _ready() code.
godot-extract-resources
Extract hardcoded GDScript data into reusable Godot .tres Resource files.
godot-organize-scripts
Reorganize Godot 4.x .gd scripts into layered directories by role.
godot-sync-parallax
Adjust Godot ParallaxLayer positions to align editor previews with runtime rendering.
godot-setup-multiplayer
Automate Godot 4.x multiplayer setup with host/client initialization and RPC patterns.
godot-create-plugin
Generate complete Godot 4.x Editor plugin skeletons with plugin.cfg and UI docks.
godot-profile-performance
Identifies and fixes Godot per-frame bottlenecks in GDScript projects via the built-in profiler.