godot-refactor
CommunityAutomate Godot refactoring with zero changes.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill analyzes a Godot project to detect anti-patterns such as code-created objects, tight coupling via get_node/has_method, and inline data, then refactors them into modular components using a scene-first, signal-based architecture while preserving exact behavior.
Core Features & Use Cases
- Automatic anti-pattern detection and prioritization.
- Phase-based refactoring: Analysis, Refactoring, Commits, Verification.
- Four operations: Scenes, Scripts, Signals, Data (plus Conflict resolution).
- Git-backed safe changes with per-operation commits and auto-rollback.
- Generates a growing component library (base components + presets) under components/.
Quick Start
Use on a Godot 4.x project in Claude Code to automatically analyze and refactor with a single approval.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-refactor Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-refactor Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.