godot-refactor

Community

Automate Godot refactoring with zero changes.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill analyzes a Godot project to detect anti-patterns such as code-created objects, tight coupling via get_node/has_method, and inline data, then refactors them into modular components using a scene-first, signal-based architecture while preserving exact behavior.

Core Features & Use Cases

  • Automatic anti-pattern detection and prioritization.
  • Phase-based refactoring: Analysis, Refactoring, Commits, Verification.
  • Four operations: Scenes, Scripts, Signals, Data (plus Conflict resolution).
  • Git-backed safe changes with per-operation commits and auto-rollback.
  • Generates a growing component library (base components + presets) under components/.

Quick Start

Use on a Godot 4.x project in Claude Code to automatically analyze and refactor with a single approval.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-refactor
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-refactor

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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