godot-fix-positions

Detect and resolve editor-vs-runtime position conflicts in Godot 4.x projects.

3|1|Updated Feb 2, 2026
One-click install
npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-fix-positions
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-fix-positions
Source: https://github.com/Asreonn/godot-superpowers/tree/main/orchestrators/godot-fix-positions
Command: npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-fix-positions

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill detects and resolves editor vs runtime position mismatches in Godot projects, enabling WYSIWYG level design and reliable runtime behavior.

Core Features & Use Cases

  • Automatic Conflict Detection: scans code and scene files to find static position conflicts, camera-following backgrounds, and parallax layers.
  • Three-Phase Synchronization Orchestrator: sequences code-to-editor, editor-to-code, and camera-aware strategies with per-operation Git commits and automatic rollback on failure.
  • Use Case: A Godot 4.x project where a background is positioned at (0,0) in the editor but follows the camera at runtime; this skill will align editor preview with runtime.

Quick Start

Run the orchestrator against your Godot project to automatically detect conflicts and apply fixes. Then review generated commits and validate scenes in the Godot editor.

Frequently Asked Questions about godot-fix-positions

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I fix Godot editor position mismatches at runtime?

To fix Godot editor position mismatches at runtime, you can run an automated orchestrator that scans scenes and code to detect static conflicts, camera-following backgrounds, and parallax layers, then applies synchronization strategies to align editor previews with runtime behavior.

Why does my Godot background follow the camera at runtime but stay at origin in the editor?

Your Godot background follows the camera at runtime but stays at origin in the editor due to a position conflict between code and scene files. An automated synchronizer detects this mismatch and applies camera-aware strategies to align the editor preview with runtime.

Does this Godot position sync orchestrator work with Godot 4.x projects?

Yes, this position sync orchestrator works specifically with Godot 4.x projects. It requires a valid Godot 4.x project directory to scan scene files and code for editor-vs-runtime position conflicts across static objects, camera-following backgrounds, and parallax layers.

What is the best way to automate WYSIWYG level design in Godot?

The best way to automate WYSIWYG level design in Godot is using a three-phase synchronization orchestrator that sequences code-to-editor, editor-to-code, and camera-aware strategies, automatically committing changes and rolling back on failure to ensure reliable runtime behavior.

Does the Godot position fix orchestrator automatically commit changes to Git?

Yes, the Godot position fix orchestrator automatically commits changes to Git after each synchronization operation. It performs per-conflict validation and automatically rolls back on failure, ensuring safe and reversible position alignment across your project scenes.