godot-profile-performance

Community

Identify and fix Godot perf bottlenecks fast.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Godot projects often suffer from per-frame bottlenecks in GDScript, leading to frame drops and stutters. This Skill identifies and analyzes heavy _process usage, frequent get_node lookups, and allocations to guide targeted optimizations.

Core Features & Use Cases

  • Profiling workflow: integrates with Godot's built-in profiler and provides guidance to validate improvements.
  • Pattern detection: flags heavy _process/_physics_process code, get_node calls in loops, and object instantiations in frame callbacks.
  • Optimization guidance: suggests node caching with @onready, moving non-physics work to _ready or signals, and implementing object pooling to reduce allocations.
  • Use Case: a project with occasional stutters can baseline profile, apply the recommended changes, and re-profile to confirm frame-time improvements.

Quick Start

  • Open the Godot project and enable the profiler (Debug > Profiler).
  • Run a typical gameplay session to collect baseline metrics and identify top bottlenecks.
  • Apply the recommended changes and re-profile to verify improvements.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-profile-performance
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-profile-performance

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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