godot-profile-performance
CommunityIdentify and fix Godot perf bottlenecks fast.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Godot projects often suffer from per-frame bottlenecks in GDScript, leading to frame drops and stutters. This Skill identifies and analyzes heavy _process usage, frequent get_node lookups, and allocations to guide targeted optimizations.
Core Features & Use Cases
- Profiling workflow: integrates with Godot's built-in profiler and provides guidance to validate improvements.
- Pattern detection: flags heavy _process/_physics_process code, get_node calls in loops, and object instantiations in frame callbacks.
- Optimization guidance: suggests node caching with @onready, moving non-physics work to _ready or signals, and implementing object pooling to reduce allocations.
- Use Case: a project with occasional stutters can baseline profile, apply the recommended changes, and re-profile to confirm frame-time improvements.
Quick Start
- Open the Godot project and enable the profiler (Debug > Profiler).
- Run a typical gameplay session to collect baseline metrics and identify top bottlenecks.
- Apply the recommended changes and re-profile to verify improvements.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-profile-performance Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-profile-performance Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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