godot-modernize-input

Convert legacy Godot input checks to Input Map actions for Godot 4.x.

3|1|Updated Feb 2, 2026
One-click install
npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-modernize-input
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-modernize-input
Source: https://github.com/Asreonn/godot-superpowers/tree/main/mini-skills/godot-modernize-input
Command: npx skills add https://github.com/Asreonn/godot-superpowers --skill godot-modernize-input

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Manages device-aware input by migrating hardcoded input checks to robust Input Map actions, enabling cross-device play and easier remapping.

Core Features & Use Cases

  • Converts legacy input patterns to Input Map-driven actions (e.g., jump, shoot, pause) for Godot 4.x projects.
  • Adds joypad rumble, gyro/accelerometer support for mobile, and context-sensitive input handling to improve player experience.
  • Provides input buffering and a modular architecture to combine keyboard, mouse, gamepad, and touch seamlessly.

Quick Start

In a Godot 4.x project, initialize the skill to replace direct InputEventKey checks with action-based input, enable motion sensors if on mobile, and test on keyboard, mouse, and gamepad.

Frequently Asked Questions about godot-modernize-input

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I migrate hardcoded input checks to action-based Input Map in Godot 4.x?

To migrate hardcoded input checks to action-based Input Map in Godot 4.x, initialize a modular skill that replaces direct InputEventKey checks with unified actions, enabling cross-device play and easier remapping for keyboard, mouse, gamepad, and touch controls.

What is the best way to unify Godot input handling across desktop, mobile, and gamepad?

Unifying Godot input handling across desktop, mobile, and gamepad involves converting legacy input patterns into robust Input Map actions, providing a modular architecture that seamlessly combines devices and supports context-sensitive input handling.

Can I add joypad rumble and motion sensor support to an existing Godot 4.x project?

Yes, you can add joypad rumble and motion sensor support by applying action-based Input Map configuration to your Godot 4.x project, enabling optional gyro and accelerometer integration specifically for mobile device scenarios.

Does Godot action-based input handle input buffering for multiple device types?

Godot action-based input handles input buffering by utilizing a modular architecture that seamlessly combines keyboard, mouse, gamepad, and touch inputs, ensuring responsive controls and improving the overall player experience across devices.

When do I need to modernize legacy Godot input patterns into Input Map actions?

You need to modernize legacy Godot input patterns into Input Map actions when migrating to Godot 4.x and requiring device-aware input management, which replaces direct checks with robust actions for cross-device play and remapping.