godot-project-baseline

Configure Godot 4.x project conventions and record them in CLAUDE.md.

8|3|Updated Jun 12, 2026
One-click install
npx skills add https://github.com/arthur0n/xenodot-forge --skill godot-project-baseline
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: godot-project-baseline
Source: https://github.com/arthur0n/xenodot-forge/tree/main/plugin/skills/godot-project-baseline
Command: npx skills add https://github.com/arthur0n/xenodot-forge --skill godot-project-baseline

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill establishes a consistent, game-agnostic baseline for a Godot 4.x project so every other Godot skill can work from the same conventions without guessing or conflicting decisions.

Core Features & Use Cases

  • Project-wide standards: Sets warnings-as-errors, linting rules, folder layout, naming conventions, physics layers, and input actions.
  • Single source of truth: Records the agreed conventions in CLAUDE.md so future skills read the same project rules before making changes.
  • Fresh project setup: Use it first when starting a new POC or initializing a new Godot game, then create a project-local aesthetics skill for renderer, window, and art-style decisions.
  • Conflict detection: Checks for existing conventions and stops instead of overwriting established project choices.

Quick Start

Ask the assistant to set up the Godot project baseline for this repository and record the conventions in CLAUDE.md.

Frequently Asked Questions about godot-project-baseline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up conventions for a new Godot 4.x project?

To set up Godot project conventions, apply quality gates, folder layout, physics layers, and input actions to establish a consistent baseline. This fixes project-wide rules before feature development.

What is the best way to manage Godot project rules across different assistants?

Manage Godot project rules by recording conventions in a CLAUDE.md file. This creates a single source of truth that future skills read before applying changes.

Can I apply a Godot project baseline to an existing repository with established conventions?

Applying a Godot project baseline to existing repositories checks for established conventions first. It stops instead of overwriting existing project choices to prevent conflicts.

When do I need to configure physics layers and input actions in Godot?

Configure physics layers and input actions during early Godot project setup. Fixing these game-agnostic rules before running other skills prevents conflicting decisions and establishes a foundation.

Does setting a Godot project baseline require existing project files?

Setting a Godot project baseline requires existing project files. The setup verifies current conventions and records them accurately in CLAUDE.md as the project source of truth.