godot-setup-csharp

Community

Set up robust C# integration for Godot 4.x.

AuthorAsreonn
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Automates the setup and integration of C# into Godot 4.x projects, enabling reliable mixed-language architectures and faster iteration.

Core Features & Use Cases

  • Generates .csproj and .sln scaffolding for Godot projects to enable .NET support.
  • Enables cross-language communication between GDScript and C#, including type-safe signals and resource loading.
  • Provides templates and guidance for integrating C# alongside GDScript and for performance-focused migrations.
  • Supports incremental adoption and aligns with Godot 4.x best practices.

Quick Start

  1. Ensure Godot 4.x with .NET support is installed and dotnet is available.
  2. Run the Setup C# Integration skill in your repository to generate project files under the project root (MyProject.csproj, MyProject.sln) and a scripts/csharp folder scaffold.
  3. Open the project in your IDE, connect GDScript to C# using the generated templates, and validate cross-language calls and signals.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: godot-setup-csharp
Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-setup-csharp

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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