godot-setup-csharp
CommunitySet up robust C# integration for Godot 4.x.
AuthorAsreonn
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates the setup and integration of C# into Godot 4.x projects, enabling reliable mixed-language architectures and faster iteration.
Core Features & Use Cases
- Generates .csproj and .sln scaffolding for Godot projects to enable .NET support.
- Enables cross-language communication between GDScript and C#, including type-safe signals and resource loading.
- Provides templates and guidance for integrating C# alongside GDScript and for performance-focused migrations.
- Supports incremental adoption and aligns with Godot 4.x best practices.
Quick Start
- Ensure Godot 4.x with .NET support is installed and dotnet is available.
- Run the Setup C# Integration skill in your repository to generate project files under the project root (MyProject.csproj, MyProject.sln) and a scripts/csharp folder scaffold.
- Open the project in your IDE, connect GDScript to C# using the generated templates, and validate cross-language calls and signals.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: godot-setup-csharp Download link: https://github.com/Asreonn/godot-superpowers/archive/main.zip#godot-setup-csharp Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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