What problem does it solve? Racing game overlays often fail under real driving conditions: layouts jump when live numbers change, critical alerts get lost among decorative elements, and generic esports styling lacks the information hierarchy of professional motorsport broadcasts. This Skill provides a complete design system for building racing HUDs that stay readable at speed. ## Core Features & Use Cases - Four-tier information hierarchy: Separates urgent safety alerts (flags, penalties) from continuous driving state (gear, delta), tactical context (gaps, tyre age), and diagnostic detail so drivers always see what matters now. - Broadcast-grade visual system: Defines palette tokens, tabular-numeral typography, timing tower layouts with team color bars and tire compound badges, cockpit telemetry hubs with RPM/shift indicators, and relative-gap widgets. - Race semantics built in: Encodes official motorsport color meanings (purple for session best, green for personal best, yellow for slower sectors) and tire compound conventions (S/M/H/I/W). - Use Case: A developer building an iRacing telemetry overlay uses this Skill to design a timing tower with stable delta columns, a bottom-centered gear and rev display, and a proximity spotter that never obstructs the road view. ## Quick Start Ask the AI to design an F1-style in-race HUD with a timing tower, lap delta indicator, and telemetry bar for your racing overlay project.