What problem does it solve?
Generic particle fields make falling foliage read as confetti or scrolling texture. This Skill provides the motion model, rendering recipe, and performance budgets needed to make leaves tumble edge-on, slip sideways aerodynamically, and layer convincingly in depth.
Core Features & Use Cases
- Tumble-driven motion: Each leaf rotates through the picture plane so it thins to an edge and reopens, with lateral slip coupled to the tumble angle rather than an independent sine.
- 2-D and 3-D variants: Covers canvas sprite rendering with baked front/back faces and instanced-quad Three.js rendering with camera-ahead recycling and alpha-tested sorting.
- Production guardrails: Density scaled by viewport area, dt clamping, DPR caps, visibility pausing, ResizeObserver sizing, and a composed still frame under prefers-reduced-motion.
- Use Case: Add an autumn maple fall over a landing page hero, or remix it into a spring sakura drift, ash, or snowfall effect that reads as real drifting foliage at both 390px and 1440px.
Quick Start
Ask your agent to use the falling-leaves skill to add a maple fall over a page section, with leaves that tumble edge-on instead of a generic particle field.