fantasy-net
CommunityHigh-performance ECS-based game server framework in C#.
Authornikaakaa
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive, high-performance, distributed game server framework based on ECS architecture, enabling efficient development and operation of large-scale multiplayer games.
Core Features & Use Cases
- Distributed ECS Architecture: Supports scalable entity management with decoupled logic.
- Async Operations with FTask: Uses task-based async for high throughput and responsiveness.
- Cross-server Communication: Facilitates server-to-server messaging, roaming, and event handling.
- Example: Build a large multiplayer world with dynamic entities, real-time interactions, and cross-region communication, all optimized for performance and flexibility.
Quick Start
Use the skill to set up a full ECS-based game server by importing SDK, configuring ECS entities, and deploying across multiple servers.
Dependency Matrix
Required Modules
NLogSerilog
Components
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: fantasy-net Download link: https://github.com/nikaakaa/DG/archive/main.zip#fantasy-net Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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