fantasy-net

Community

High-performance ECS-based game server framework in C#.

Authornikaakaa
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive, high-performance, distributed game server framework based on ECS architecture, enabling efficient development and operation of large-scale multiplayer games.

Core Features & Use Cases

  • Distributed ECS Architecture: Supports scalable entity management with decoupled logic.
  • Async Operations with FTask: Uses task-based async for high throughput and responsiveness.
  • Cross-server Communication: Facilitates server-to-server messaging, roaming, and event handling.
  • Example: Build a large multiplayer world with dynamic entities, real-time interactions, and cross-region communication, all optimized for performance and flexibility.

Quick Start

Use the skill to set up a full ECS-based game server by importing SDK, configuring ECS entities, and deploying across multiple servers.

Dependency Matrix

Required Modules

NLogSerilog

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: fantasy-net
Download link: https://github.com/nikaakaa/DG/archive/main.zip#fantasy-net

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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