feel-pass
CommunityDiagnose game feel with precise channels
Authorfagemx
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Diagnoses why a game mechanic feels alive or dead, focusing on measurable feedback channels and timing to guide improvements instead of broad, vague judgments.
Core Features & Use Cases
- Phase-based evaluation across Responsiveness, Clarity, Impact, Rhythm, Payoff, Dead Time, and Overload.
- Generates artifact reports and a structured score to guide iteration.
- Requires a playable build or video to ensure evaluation is grounded in actual play.
Quick Start
Run the feel-pass skill on a playable build or video, then follow Phase 1 through Phase 7 to complete the evaluation.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: feel-pass Download link: https://github.com/fagemx/gstack-game/archive/main.zip#feel-pass Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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