feel-pass

Community

Diagnose game feel with precise channels

Authorfagemx
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Diagnoses why a game mechanic feels alive or dead, focusing on measurable feedback channels and timing to guide improvements instead of broad, vague judgments.

Core Features & Use Cases

  • Phase-based evaluation across Responsiveness, Clarity, Impact, Rhythm, Payoff, Dead Time, and Overload.
  • Generates artifact reports and a structured score to guide iteration.
  • Requires a playable build or video to ensure evaluation is grounded in actual play.

Quick Start

Run the feel-pass skill on a playable build or video, then follow Phase 1 through Phase 7 to complete the evaluation.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: feel-pass
Download link: https://github.com/fagemx/gstack-game/archive/main.zip#feel-pass

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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