find-CBaseEntity_CollisionRulesChanged

Locate CBaseEntity_CollisionRulesChanged in CS2 binaries via IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseentity-collisionruleschanged-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CBaseEntity_CollisionRulesChanged
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CBaseEntity_CollisionRulesChanged
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseentity-collisionruleschanged-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Identify the CBaseEntity_CollisionRulesChanged virtual function in CS2 binaries using IDA Pro MCP to enable accurate collision rule updates.

Core Features & Use Cases

  • Anchor to CBaseEntity_SetOwner and extract the last virtual call offset to locate CBaseEntity_CollisionRulesChanged.
  • Generate a robust vfunc signature for the identified offset to support automated matching across game updates.
  • Use the resulting signature to verify collision rule changes in server.dll or libserver.so during reverse-engineering workflows.

Quick Start

Follow the steps to locate the CBaseEntity_CollisionRulesChanged by finding CBaseEntity_SetOwner, decompiling it to obtain the last virtual call offset, and generating a vfunc signature from that offset.

Frequently Asked Questions about find-CBaseEntity_CollisionRulesChanged

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate CBaseEntity_CollisionRulesChanged in CS2 binaries?

Locate CBaseEntity_CollisionRulesChanged by finding CBaseEntity_SetOwner in IDA Pro and extracting the offset of its last virtual call to pinpoint the target function.

What is the best way to find the CollisionRulesChanged offset during CS2 reverse engineering?

The best way to find the CollisionRulesChanged offset is by decompiling CBaseEntity_SetOwner in server.dll or libserver.so to identify the final virtual function call.

Do I need IDA Pro MCP to generate vfunc signatures for CS2 binaries?

Yes, you need IDA Pro MCP tooling and decompiler access to derive the vtable offset and generate a robust vfunc signature for automated matching across game updates.

How does anchoring to CBaseEntity_SetOwner help locate collision rule functions?

Anchoring to CBaseEntity_SetOwner works because its decompiled logic contains the last virtual call offset, which directly corresponds to the CBaseEntity_CollisionRulesChanged vtable entry.

Can I use the generated vfunc signature to verify collision rules in libserver.so after game updates?

Yes, you can use the generated vfunc signature to support automated matching and verify collision rule changes in libserver.so or server.dll during reverse engineering workflows.