find-CBasePlayerController_Respawn

Locate and classify the CBasePlayerController_Respawn virtual function call in CS2 server binaries with IDA Pro.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseplayercontroller-respawn-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CBasePlayerController_Respawn
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CBasePlayerController_Respawn
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseplayercontroller-respawn-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Find and identify the CBasePlayerController_Respawn virtual function call in CS2 server binaries to enable precise analysis of player respawn behavior during round start.

Core Features & Use Cases

  • Targeted vfunc discovery: locate the Respawn call within the CCSGameRules_BeginRound flow for dead players on teams 2/3.
  • Vtable offset extraction and signature generation: compute the Respawn vfunc offset and produce a robust signature for matching across builds.
  • Documentation export: generate YAML outputs and vtable metadata for downstream analysis and tooling.

Quick Start

Inspect the CS2 server binaries with IDA Pro MCP to locate the Respawn vfunc call in the player respawn loop and generate the vfunc offset signature.

Frequently Asked Questions about find-CBasePlayerController_Respawn

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the CBasePlayerController_Respawn virtual function in CS2 server binaries?

Locating the CBasePlayerController_Respawn vfunc involves finding the virtual function call within the CCSGameRules_BeginRound flow. This call targets dead players on teams 2 and 3 during the round start loop in CS2 server binaries.

How do I generate a vfunc offset signature for CS2 reverse engineering?

Generating a vfunc offset signature requires computing the Respawn vtable offset from server binaries. You then produce a robust signature to ensure reliable matching and analysis across different CS2 builds.

Can I use IDA Pro MCP tooling to analyze libserver.so and server.dll for player respawn behavior?

Yes, you can use IDA Pro MCP tooling to inspect both CS2 server.dll and libserver.so binaries. It enables you to identify the Respawn vfunc call and analyze player respawn behavior during round start.

What is the best way to document vtable details for CS2 server binary analysis?

The best way to document vtable details is to generate YAML outputs and vtable metadata. This exports the extracted Respawn vfunc information for use in downstream analysis and tooling.

When do I need to analyze the CCSGameRules_BeginRound loop for dead players?

You need to analyze the CCSGameRules_BeginRound loop when reverse engineering CS2 player respawn behavior. This loop contains the team checks and Respawn vfunc calls that trigger respawns for dead players on teams 2 and 3.