find-CBasePlayerPawn_DropActivePlayerWeapon-AND-CCSPlayer_ItemServices_DropActivePlayerWeapon-AND-CCSPlayer_WeaponServices_DropWeapon

Locate CS2 weapon-drop call chains in server binaries via IDA Pro.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseplayerpawn-dropactiveplayerweapon-and-ccsplayer-itemservices-dropactiveplayerweapon-and-ccsplayer-weaponservices-dropweapon-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CBasePlayerPawn_DropActivePlayerWeapon-AND-CCSPlayer_ItemServices_DropActivePlayerWeapon-AND-CCSPlayer_WeaponServices_DropWeapon
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CBasePlayerPawn_DropActivePlayerWeapon-AND-CCSPlayer_ItemServices_DropActivePlayerWeapon-AND-CCSPlayer_WeaponServices_DropWeapon
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cbaseplayerpawn-dropactiveplayerweapon-and-ccsplayer-itemservices-dropactiveplayerweapon-and-ccsplayer-weaponservices-dropweapon-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Find and identify CCSPlayer_ItemServices_DropActivePlayerWeapon and CCSPlayer_ItemServices_RemoveWeapons functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the weapon drop call chain: CBasePlayerPawn_DropActivePlayerWeapon (vtable thunk) -> CCSPlayer_ItemServices_DropActivePlayerWeapon -> CCSPlayer_WeaponServices_DropWeapon. Located via "KilledNPC" string xref in the death handler function.

Core Features & Use Cases

  • Trace the CBasePlayerPawn_DropActivePlayerWeapon thunk to CCSPlayer_ItemServices_DropActivePlayerWeapon.
  • Identify the subsequent CCSPlayer_WeaponServices_DropWeapon call and the weapon drop logic.
  • Use the "KilledNPC" string cross-reference to locate the initial entry point in the death handler.

Quick Start

Begin by locating the KilledNPC string in the server binary and follow the vtable thunk to identify the three target functions.

Frequently Asked Questions about find-CBasePlayerPawn_DropActivePlayerWeapon-AND-CCSPlayer_ItemServices_DropActivePlayerWeapon-AND-CCSPlayer_WeaponServices_DropWeapon

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the weapon drop call chain in CS2 server binaries?

You can find the weapon drop call chain in CS2 server binaries by locating the "KilledNPC" string reference in the death handler. This reveals the CBasePlayerPawn thunk and the subsequent CCSPlayer_ItemServices and CCSPlayer_WeaponServices functions.

What is the best way to trace DropActivePlayerWeapon using IDA Pro?

Tracing DropActivePlayerWeapon with IDA Pro involves locating the CBasePlayerPawn vtable thunk and cross-referencing it to identify the CCSPlayer_ItemServices_DropActivePlayerWeapon and CCSPlayer_WeaponServices_DropWeapon functions.

Do I need IDA Pro MCP tooling to reverse engineer CS2 libserver.so?

Yes, reverse engineering CS2 libserver.so or server.dll for this specific weapon drop call chain requires IDA Pro MCP tooling. It enables the vtable signature generation and cross-referencing needed to map the functions.

Why does the CS2 weapon drop function start from the KilledNPC string?

The KilledNPC string is used as an entry point because it is cross-referenced in the death handler function. Locating this string in the server binary allows you to trace the execution flow directly into the weapon drop logic.

Can I use this approach to locate CCSPlayer_ItemServices_RemoveWeapons too?

Yes, this approach maps the broader CCSPlayer_ItemServices class. By tracing the DropActivePlayerWeapon vtable thunk, you can also identify the related RemoveWeapons function within the same server binary call chain.