find-CCSPlayer_MovementServices_CheckJumpButton

Locate the CCSPlayer_MovementServices_CheckJumpButton function in CS2 binaries using IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-ccsplayer-movementservices-checkjumpbutton-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CCSPlayer_MovementServices_CheckJumpButton
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CCSPlayer_MovementServices_CheckJumpButton
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-ccsplayer-movementservices-checkjumpbutton-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps reverse engineers locate and identify the CCSPlayer_MovementServices_CheckJumpButton function within CS2 binaries (server.dll or libserver.so) by using IDA Pro MCP, enabling verification of the game's CheckJumpButton behavior and proper renaming.

Core Features & Use Cases

  • Search for the 'player_jump' game event string within the binary to anchor the target function.
  • Inspect cross-references to determine the function address and surrounding context.
  • Decompile the matching function to verify it contains the event firing pattern and confirm the correct symbol.
  • Rename the function to the canonical name using IDA Pro MCP batch rename.
  • Generate a robust, unique function signature and write YAML analysis output per platform (server.dll or libserver.so).

Quick Start

Run the IDA Pro MCP workflow to locate, rename, and generate the YAML analysis for CCSPlayer_MovementServices_CheckJumpButton in the target binary.

Frequently Asked Questions about find-CCSPlayer_MovementServices_CheckJumpButton

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the CheckJumpButton function in CS2 binaries?

To find the CheckJumpButton function in CS2 binaries, search for the 'player_jump' game event string, inspect its cross-references, and decompile the referencing function to verify the event firing pattern in IDA Pro MCP.

What is the best way to locate player movement functions through reverse engineering in CS2?

Locating player movement functions in CS2 reverse engineering involves anchoring on game event strings like 'player_jump', tracing cross-references across server binaries, and decompiling matches to confirm the correct symbol before renaming.

Can I use IDA Pro MCP to generate function signatures for libserver.so?

Yes, you can use IDA Pro MCP to generate a robust, unique function signature and write YAML analysis output per platform for CS2 server binaries, including both server.dll and libserver.so.

How does searching for the player_jump event string help identify CheckJumpButton?

Searching for the 'player_jump' event string helps identify CheckJumpButton by anchoring the search, allowing you to examine cross-references and decompile the surrounding function to verify the event firing pattern matches the target symbol.

Do I need to manually rename functions after finding them in CS2 server binaries?

No, you do not need to manually rename functions after finding them in CS2 server binaries; the workflow uses IDA Pro MCP batch rename to apply the canonical name CCSPlayer_MovementServices_CheckJumpButton automatically.

Why should I decompile a function before generating a signature for CS2 reverse engineering?

You should decompile a function before generating a signature in CS2 reverse engineering to verify it contains the expected event firing pattern, ensuring the correct symbol is identified before renaming and YAML analysis output is written.