find-CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName

Locate the CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName vfunc in CS2 binaries via IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cgameentitysystem-buildresourcemanifest-manifestnameorgroupname-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-cgameentitysystem-buildresourcemanifest-manifestnameorgroupname-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Efficiently locate and identify the CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName vfunc in CS2 binaries using IDA Pro MCP, enabling precise reverse engineering workflows.

Core Features & Use Cases

  • Locate the target vfunc by searching for the GameSessionManifest.vrgrp string and analyzing references.
  • Rename and validate the function via MCP tooling, decompile to verify references, and determine the vtable index.
  • Generate a robust signature and export YAML analysis for integration with tooling.

Quick Start

Find the CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName vfunc by scanning the CS2 binary with IDA Pro MCP using the GameSessionManifest.vrgrp string, then generate its signature and output YAML.

Frequently Asked Questions about find-CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find the BuildResourceManifest_ManifestNameOrGroupName vfunc in CS2 binaries?

To find the BuildResourceManifest_ManifestNameOrGroupName vfunc in CS2, search the server.dll or libserver.so binary for the GameSessionManifest.vrgrp string reference. This locates the target virtual function for reverse engineering.

How does IDA Pro MCP generate signatures for CS2 virtual functions?

IDA Pro MCP generates signatures for CS2 virtual functions by scanning binary string references, renaming the target function, decompiling it for validation, and then exporting a deterministic signature. This workflow outputs a YAML-ready analysis for tooling.

What is the best way to identify a vfunc by its string reference in libserver.so?

The best way to identify a vfunc by its string reference in libserver.so is using a deterministic MCP-based workflow. You search for the specific string, analyze cross-references to locate the function, and validate it through decompilation.

Can I use MCP tooling to determine the vtable index of a CS2 function?

Yes, you can use MCP tooling to determine the vtable index of a CS2 function. After locating and renaming the target function via its string reference, the MCP workflow helps determine its vtable index and exports the data as YAML.

Why search for GameSessionManifest.vrgrp when reverse engineering CS2?

Searching for GameSessionManifest.vrgrp when reverse engineering CS2 directly pinpoints the CGameEntitySystem_BuildResourceManifest_ManifestNameOrGroupName vfunc. It provides a deterministic entry point to validate references and generate function signatures.