find-UTIL_PlayerSlotToPlayerController

Identify and rename UTIL_PlayerSlotToPlayerController in CS2 server binaries using IDA Pro MCP.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-playerslottoplayercontroller
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-UTIL_PlayerSlotToPlayerController
Source: https://github.com/hzqst/CS2_VibeSignatures/tree/main/.claude/skills/find-UTIL_PlayerSlotToPlayerController
Command: npx skills add https://github.com/hzqst/CS2_VibeSignatures --skill find-util-playerslottoplayercontroller

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the precise identification and renaming of the UTIL_PlayerSlotToPlayerController function within CS2's server binaries, crucial for reverse engineering and game modding.

Core Features & Use Cases

  • Automated Function Identification: Leverages IDA Pro MCP to find specific functions based on string references and call patterns.
  • Signature Generation: Creates robust, unique signatures for identified functions, essential for game updates.
  • Use Case: When analyzing server.dll or libserver.so for player-related logic, this Skill quickly pinpoints the function responsible for mapping player slots to controller objects, saving significant manual reverse engineering time.

Quick Start

Use the find-UTIL_PlayerSlotToPlayerController skill to locate and rename the UTIL_PlayerSlotToPlayerController function in the CS2 server binary.

Frequently Asked Questions about find-UTIL_PlayerSlotToPlayerController

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate the UTIL_PlayerSlotToPlayerController function in CS2 server binaries?

To locate the UTIL_PlayerSlotToPlayerController function in CS2 server binaries, search for the "game_playerleave" string reference and analyze cross-references to identify and rename the target callee.

How does signature generation work for CS2 server-side functions in IDA Pro?

Signature generation for CS2 server-side functions in IDA Pro involves decompiling the identified callee and creating a unique signature to ensure compatibility and accurate mapping across game updates.

Can I use IDA Pro MCP tools to automate reverse engineering CS2 server logic?

Yes, you can use IDA Pro MCP tools to automate reverse engineering CS2 server logic by searching string references, analyzing cross-references, and decompiling relevant functions.

What is the best way to map player slots to controller objects in CS2 server.dll?

The best way to map player slots to controller objects in CS2 server.dll is to identify the UTIL_PlayerSlotToPlayerController function via string reference analysis and cross-referencing.

Why do I need to generate unique signatures for identified functions in CS2?

Generating unique signatures for identified functions in CS2 is essential to maintain reverse engineering compatibility and ensure functions remain trackable after game updates.

Does finding UTIL_PlayerSlotToPlayerController require manual cross-reference analysis?

Finding UTIL_PlayerSlotToPlayerController does not require manual cross-reference analysis, as the process leverages IDA Pro MCP tools to automate searching string references and decompiling functions.