find-UTIL_PlayerSlotToPlayerController

Locate UTIL_PlayerSlotToPlayerController in CS2 binaries via IDA Pro MCP workflows.

60|11|Updated Jan 23, 2026
One-click install
npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-util-playerslottoplayercontroller-hlnd2t
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: find-UTIL_PlayerSlotToPlayerController
Source: https://github.com/HLND2T/CS2_VibeSignatures/tree/main/.claude/skills/find-UTIL_PlayerSlotToPlayerController
Command: npx skills add https://github.com/HLND2T/CS2_VibeSignatures --skill find-util-playerslottoplayercontroller-hlnd2t

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill helps reverse engineers locate the UTIL_PlayerSlotToPlayerController function in CS2 server binaries (server.dll / libserver.so) using IDA Pro MCP workflows, enabling accurate mapping from player slots to controllers during debugging and analysis.

Core Features & Use Cases

  • Identify the function by locating the game_playerleave string reference and confirming the callee.
  • Decompile and rename the callee to UTIL_PlayerSlotToPlayerController for clearer analysis.
  • Generate a robust, verifiable signature and document the results for future referencing.

Quick Start

Execute the IDA Pro MCP workflow to locate the function by tracing the game_playerleave string and decompiling its callee.

Frequently Asked Questions about find-UTIL_PlayerSlotToPlayerController

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I locate the UTIL_PlayerSlotToPlayerController function in CS2 server binaries?

To locate UTIL_PlayerSlotToPlayerController in CS2 server binaries, search for the game_playerleave string, collect its cross-references, and decompile the callee function using IDA Pro MCP workflows.

How does the game_playerleave string help find player slot to controller mappings during decompilation?

The game_playerleave string acts as an anchor for identifying UTIL_PlayerSlotToPlayerController during decompilation, as the function references this string, allowing you to trace cross-references and map player slot indices to controllers.

Does this IDA Pro workflow support both Windows server.dll and Linux libserver.so for CS2 reverse engineering?

Yes, this IDA Pro MCP workflow supports CS2 reverse engineering on both Windows server.dll and Linux libserver.so binaries to locate UTIL_PlayerSlotToPlayerController and generate verifiable signatures.

What is the best way to generate a robust signature for UTIL_PlayerSlotToPlayerController after decompiling?

The best way to generate a robust signature for UTIL_PlayerSlotToPlayerController is to decompile the callee found via the game_playerleave string cross-reference, rename it, and document the signature output through the IDA Pro MCP workflow.

Can I use IDA Pro MCP to map player slot indices to controllers without manually searching strings?

No, locating UTIL_PlayerSlotToPlayerController requires searching for the game_playerleave string and collecting cross-references within IDA Pro MCP, as this specific string reference is the primary mechanism for identifying the correct callee.

Why should I rename the callee function when reverse engineering CS2 server binaries?

Renaming the callee to UTIL_PlayerSlotToPlayerController during reverse engineering of CS2 server binaries ensures clearer analysis, accurate player slot to controller mapping, and proper documentation of the generated signature for future referencing.