Flamework Service Skill

Create Flamework Services with @Service decorators and OnInit/OnStart lifecycles.

Updated Jan 23, 2026
One-click install
npx skills add https://github.com/nicholasosto/roblox-ts-flamework-ai-template-single --skill flamework-service-skill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Flamework Service Skill
Source: https://github.com/nicholasosto/roblox-ts-flamework-ai-template-single/tree/main/.github/skills/flamework-service
Command: npx skills add https://github.com/nicholasosto/roblox-ts-flamework-ai-template-single --skill flamework-service-skill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Server-side architecture and DI scaffolding for Roblox Flamework projects, standardizing how services are created, wired, and lifecycle-managed to reduce boilerplate and errors.

Core Features & Use Cases

  • Server-side Service pattern with @Service decorator and OnInit/OnStart lifecycles.
  • Dependency Injection between services to promote modular design.
  • Event-driven interactions using Signals for robust server logic.
  • Reusable patterns for common server tasks like player management and networking.

Quick Start

Create a new Flamework Service class using @Service, implement OnInit and OnStart, and wire dependencies to start building server-side game logic.

Frequently Asked Questions about Flamework Service Skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up dependency injection for Roblox Flamework services?

To set up dependency injection for Roblox Flamework services, apply the @Service decorator to your class and wire dependencies directly through the constructor. This promotes modular server-side design by allowing Flamework to automatically resolve and inject service instances.

How do OnInit and OnStart lifecycles work in Flamework?

OnInit and OnStart are Flamework lifecycle hooks that execute sequentially during server startup. OnInit runs first for synchronous initialization logic, followed by OnStart, which is typically used to begin asynchronous game logic or connect event signals.

What is the best way to structure server-side game logic in a TypeScript Roblox project?

The best way to structure server-side game logic in a TypeScript Roblox project is by using standardized Flamework Service patterns. This approach reduces boilerplate by combining @Service classes with dependency injection and Signals for event-driven interactions.

Can I use Signals for event-driven interactions between Flamework services?

Yes, you can use Signals for event-driven interactions between Flamework services. Implementing Signals within your OnInit or OnStart lifecycle hooks allows robust server logic communication without tightly coupling the dependent service classes.

How do I reduce boilerplate when creating new server-side Flamework services?

You reduce boilerplate when creating new server-side Flamework services by standardizing service creation with the @Service decorator and relying on built-in dependency injection. This handles wiring and lifecycle management automatically, minimizing manual setup errors.

Does Flamework dependency injection support reusable patterns for player management and networking?

Yes, Flamework dependency injection supports reusable patterns for player management and networking. By structuring these common server tasks as separate @Service classes, you can inject them wherever needed to handle server logic consistently.