forge-bloom
OfficialAdd Jimenez bloom to your SDL GPU HDR render.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Automates the integration of Jimenez dual-filter bloom into an SDL GPU project with HDR rendering, delivering brighter highlights and smoother glow without manual shader wiring.
Core Features & Use Cases
- 5 mip HDR bloom chain with Karis-based downsampling and tent-filter upsampling.
- Dedicated pipelines for downsample, upsample, and tonemap with additive blending on upsample.
- Per-frame passes and uniform structures for bloom parameters.
- Works with an existing HDR render target and tone-mapping pass to produce final imagery.
Quick Start
Integrate the bloom code into your SDL GPU project and run with an HDR render target to enable glow effects.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-bloom Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-bloom Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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