forge-pipeline-morph-animations
OfficialAdd morph target animations to SDL GPU pipelines.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Enable real-time morph target animation in SDL GPU projects by integrating morph data, evaluating weights, and applying per-vertex deltas via a ForgeSceneMorphModel. This solves the lack of vertex-level animation capability for deformable meshes in real-time graphics pipelines.
Core Features & Use Cases
- Morph loading and parsing: Load .fmesh and .fanim assets and decode morph targets with the Forge pipeline tools.
- CPU-based delta blending: Compute per-vertex position and normal deltas on the CPU and blend according to animation weights.
- GPU upload & shading: Upload blended deltas to GPU storage buffers and apply in the vertex shader for displaced rendering.
- Use Case: Add expressive facial or character morph animations to a real-time SDL GPU scene with shadow and main passes using ForgeSceneMorphModel.
Quick Start
Load a morph model with forge_scene_load_morph_model and advance animation each frame with forge_scene_update_morph_animation.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-pipeline-morph-animations Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-pipeline-morph-animations Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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