forge-ssao
OfficialAdd SSAO to SDL3 GPU apps for depth and realism.
Authorcode-review-benchmark
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Screen-space ambient occlusion adds depth cues by shading occluded regions, making 3D scenes look more realistic in SDL3 GPU applications.
Core Features & Use Cases
- Hemisphere-based SSAO with a dedicated kernel and three fullscreen passes (SSAO, blur, composite) to produce a final ambient-occlusion weighted image.
- Requires a depth texture sampler and a view-space normal MRT to compute occlusion, enabling integration with existing deferred or forward rendering pipelines.
- Practical use cases include real-time scenes with complex geometry, where subtle contact shadows and depth perception enhance visual clarity.
Quick Start
Integrate SSAO by enabling depth sampling, adding a view-space normal MRT, and wiring three fullscreen passes (SSAO, blur, composite) using a 64-sample hemisphere kernel.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: forge-ssao Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-ssao Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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