forge-uniforms-and-motion

Official

Push per-frame shader data efficiently.

Authorcode-review-benchmark
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Pass per-frame data to GPU shaders using push uniforms. This approach is ideal for small, frequently changing data like time, aspect ratio, and simple matrices that drive per-frame animation.

Core Features & Use Cases

  • Distinguishes push uniforms from GPU uniform buffers to select the right data path
  • Defines a per-frame Uniforms struct with proper std140 alignment to match shader cbuffers
  • Maps uniform slots to HLSL registers and pushes data before rendering
  • Supports time-based animation, dynamic colors, and simple transform parameters

Quick Start

Define a per-frame Uniforms struct with time and aspect, populate it each frame, and push it with SDL_PushGPUVertexUniformData before beginning the render pass.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: forge-uniforms-and-motion
Download link: https://github.com/code-review-benchmark/coderabbit_prs2__forge-gpu__coderabbit__PR323__20260317/archive/main.zip#forge-uniforms-and-motion

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.