fs-gg-effects

Simulate damage mitigation and status effect application in game simulations.

Updated Jul 6, 2026
One-click install
npx skills add https://github.com/FS-GG/FS.GG.Game --skill fs-gg-effects
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: fs-gg-effects
Source: https://github.com/FS-GG/FS.GG.Game/tree/main/template/product-skills/fs-gg-effects
Command: npx skills add https://github.com/FS-GG/FS.GG.Game --skill fs-gg-effects

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires FS.GG.Game.Core, FS.GG.UI.Scene, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill addresses the challenge of simulating damage mitigation and applying effects in game simulations, streamlining the process of handling combat mechanics and status effects.

Core Features & Use Cases

  • Damage Mitigation: Calculate and apply various forms of damage mitigation, such as resistances and armor.
  • Effect Application: Simulate the application of status effects like stuns, poisons, and slow downs.
  • Use Case: When implementing a game system that requires complex interactions between different types of damage and effects, this Skill can handle the underlying logic efficiently.

Quick Start

Apply the fs-gg-effects skill to simulate the damage applied to a target after being hit by a weapon.

Frequently Asked Questions about fs-gg-effects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I simulate damage mitigation and apply status effects in a game?

Damage mitigation and status effect application are simulated by calculating resistances, armor, and effect stacking policies to streamline combat mechanics and status interactions in game simulations.

What is the best way to calculate damage mitigation for different damage types?

Damage mitigation for various damage types is calculated by applying specific resistances and armor values, efficiently handling the underlying logic for complex interactions between different damage forms.

Can I simulate effect stacking policies for stuns, poisons, and slow downs?

Yes, effect stacking policies for stuns, poisons, and slow downs are supported, allowing you to simulate the application and management of multiple concurrent status effects on game targets.

Do I need Game.Core and Resolution modules to integrate game simulation logic?

Yes, the Game.Core and Resolution modules are required dependencies to properly integrate damage mitigation and effect application logic within your game simulation environment.

How does rigid-body physics interact with damage mitigation during game simulation?

Rigid-body physics provides the simulation core foundation, allowing damage mitigation and effect application logic to process combat interactions and calculate resulting damage applied to targets.