What problem does it solve?
This Skill provides the infrastructure for simulating continuous motion and handling physics interactions in games and simulations, enabling realistic movement and behavior of objects.
Core Features & Use Cases
- Continuous Motion Simulation: Offers a double-step buffer mechanism for accurate simulation of continuously moving objects.
- Rigid Body Dynamics: Includes an opt-in mini rigid-body engine for scenarios requiring more complex physics interactions.
- Arcade Response: Provides arcade resolution as the default response mechanism, suitable for most cases.
- Use Case: Utilize this Skill in a platformer game to simulate the physics of a character jumping and landing, ensuring realistic motion and collision responses.
Quick Start
To simulate physics for your game, integrate this Skill with your game model and use the Physics.step function to advance the simulation.