fs25-i3d-structure

Document I3D node hierarchies, materials, and scene information in GIANTS Engine XML files.

12|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/Paint-a-Farm/fs25-skills --skill fs25-i3d-structure
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: fs25-i3d-structure
Source: https://github.com/Paint-a-Farm/fs25-skills/tree/main/plugins/fs25-modding/skills/fs25-i3d-structure
Command: npx skills add https://github.com/Paint-a-Farm/fs25-skills --skill fs25-i3d-structure

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

I3D files are GIANTS Engine XML-based scenes whose structure, nodes, materials and attributes can be difficult to read and debug without a reference guide.

Core Features & Use Cases

  • Reference the I3D node types, attributes, and scene graph structure (TransformGroup, Shape, Material, etc.).
  • Explain collision flags, user attributes, and path indexing to locate nodes in the Scene.
  • Use Case: A modder reviews an .i3d to identify the root and child nodes, verify material references, and fix broken node paths.

Quick Start

Open an I3D file in your editor, review the scene graph to locate nodes, materials, and shapes, and verify their references.

Frequently Asked Questions about fs25-i3d-structure

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I debug node hierarchies and materials in FS25 I3D files?

To debug FS25 I3D files, open the XML-based scene in your editor to inspect the scene graph, locate TransformGroup and Shape nodes, and verify material references against the hierarchy.

What is an I3D scene graph structure in the GIANTS Engine?

An I3D scene graph is an XML-based structure in the GIANTS Engine containing node hierarchies like TransformGroup and Shape, along with materials, textures, and user attributes for FS25 mods.

How do I fix broken node paths in an FS25 .i3d mod file?

Fix broken node paths in an .i3d file by reviewing the scene graph to locate root and child nodes, checking path indexing, and verifying that all node references match the hierarchy structure.

How do collision flags and user attributes work in I3D scene graphs?

Collision flags and user attributes in I3D scene graphs define physical interactions and custom properties on nodes, which you can inspect and document by reviewing the node hierarchy within the .i3d file.

Can I inspect textures and materials without the GIANTS Engine editor?

Yes, because I3D files are XML-based scenes, you can open them in any text editor to read material and texture references, though a dedicated editor helps visualize the scene graph structure.