galacean-entity

Create and manage Galacean Engine Entities and their Transform operations.

5|2|Updated Feb 5, 2026
One-click install
npx skills add https://github.com/ArimaKana/galacean-skills --skill galacean-entity
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: galacean-entity
Source: https://github.com/ArimaKana/galacean-skills/tree/main/skills/galacean-entity
Command: npx skills add https://github.com/ArimaKana/galacean-skills --skill galacean-entity

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill provides clear guidance on creating and managing Galacean Engine Entities and their Transforms, enabling scene setup and object hierarchy.

Core Features & Use Cases

  • Create entities and manage children
  • Access and modify Transform (position, rotation, scale)
  • Example uses: scene setup, dynamic object creation, NPCs and UI components

Quick Start

Create a root entity, add a child, and adjust its transform to move and rotate it in the scene.

Frequently Asked Questions about galacean-entity

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create entities and manage child hierarchies in the Galacean Engine?

To create entities in the Galacean Engine, you initialize a root entity and attach child entities to build a scene hierarchy. This enables structured organization and dynamic manipulation of grouped objects during typical game development workflows.

How do I modify entity position, rotation, and scale for scene setup?

You modify entity transforms by directly accessing the Transform component attached to each entity. This allows you to adjust position, rotation, and scale values to place and orient objects dynamically within your Galacean Engine scene.

What is the relationship between Galacean Engine entities and their transforms?

In the Galacean Engine, entities act as base scene objects, while transforms dictate their spatial properties. Every entity possesses a transform controlling position, rotation, and scale relative to its parent within the hierarchy.

Can I dynamically manipulate Galacean Engine entities during game workflows?

Yes, you can dynamically manipulate Galacean Engine entities during game workflows by adjusting their transform properties at runtime. This supports creating dynamic objects, NPCs, and UI components that require movement and rotation.

Does this entity management approach support complex scene hierarchy organization?

Yes, managing entities through this approach supports complex scene hierarchy organization. You can nest child entities under a root, enabling grouped relative transform operations across typical 3D engine workflows.

Why are my child entities not moving with their parent's transform in the Galacean Engine?

Child entities not moving with their parent indicates an incorrect hierarchy setup. You must explicitly add the child entity to the parent to ensure the child's transform inherits and responds to the parent's position, rotation, and scale.