galaxy-units-and-groups
CommunityMaster Galaxy units, groups, and XP in SC2 maps.
AuthorKimPlaybit
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a structured guide for creating and managing StarCraft 2 units, their properties, behaviors, XP/leveling, and unit groups in Galaxy scripts, enabling consistent, repeatable map logic.
Core Features & Use Cases
- Unit creation and property management (HP, shields, energy) and appearance tweaks
- Applying and querying behaviors, abilities, and unit state changes
- XP/leveling system integration and event listening for level-ups
- Comprehensive unit group creation, filtering, iteration, and queries
- Event handling for unit death, kill credit, and cargo/transport scenarios
- Custom data slots (UnitSetCustomValue) for storing per-unit state
- Examples and references to common library patterns and helper wrappers
Quick Start
Create a Marine unit at a given point, set its HP to 75, assign 200 XP, and add it to the player's unit group.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: galaxy-units-and-groups Download link: https://github.com/KimPlaybit/Starcraft-2-Editor-Skills/archive/main.zip#galaxy-units-and-groups Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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