game-architect

Interview users and research reference games to generate an MVP First Draft Plan.

17|2|Updated Feb 25, 2026
One-click install
npx skills add https://github.com/fcsouza/agent-skills --skill game-architect-fcsouza
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: game-architect
Source: https://github.com/fcsouza/agent-skills/tree/main/skills/game-dev-commands/game-architect
Command: npx skills add https://github.com/fcsouza/agent-skills --skill game-architect-fcsouza

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill eliminates the challenges of starting a new game project from scratch by providing a structured approach to interviewing the user about their game idea and generating a detailed MVP First Draft Plan.

Core Features & Use Cases

  • MVP First Draft Plan Generation: Based on user input, generates a comprehensive MVP plan including core mechanic definition, world and narrative seed, technical architecture, and more.
  • Interview and Research Process: Conducts a structured interview to gather information about the user's game idea, and performs research on reference games and genre conventions.
  • Designer Philosophies: Applies design principles from various renowned game designers to justify design decisions and ensure a polished end product.

Quick Start

Start the game-architect skill by answering the interview questions and providing details about your game project.

Frequently Asked Questions about game-architect

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an MVP plan for a new game design?▼

Game architecture planning structures your project's technical framework and design philosophy before coding. It defines core mechanics, narrative seeds, and technical systems early to eliminate the challenges of starting development from scratch.

How does applying design philosophy improve game development?▼

Applying design philosophy uses principles from renowned game designers to justify design decisions. This ensures your MVP plan produces a polished product by grounding core mechanics and narrative choices in proven genre conventions.

Can I use this to plan technical architecture for any game genre?▼

Yes, you can plan technical architecture for any genre. The Skill researches your specific reference games and genre conventions during the interview process to ensure the generated MVP plan fits your project context.

What do I need to provide for MVP planning during the interview?▼

For MVP planning, you need to provide details about your game design idea. The structured interview gathers information on your project, which is then combined with research on genre conventions to generate the plan.

What is the best way to structure game development from scratch?▼

The best way to structure game development from scratch is using a comprehensive MVP First Draft Plan. It defines your core mechanics, world, narrative seed, and technical architecture to provide a structured starting point.

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