What problem does it solve? Game developers often struggle to choose an art style, structure an asset pipeline, and apply consistent animation and color principles, leading to inconsistent visuals and wasted production effort. ## Core Features & Use Cases - Art Style Selection: Decision trees and comparison matrices for choosing between pixel art, vector, hand-painted, PBR 3D, low-poly, and cel-shaded styles based on budget, skill, and game feel. - Asset Pipeline Planning: Phase-by-phase 2D and 3D pipeline tables covering concept, creation, texturing, rigging, animation, and export with tool recommendations like Aseprite, Blender, and Substance Painter. - Animation & Color Guidance: The 12 animation principles applied to games, frame count guidelines per action type, and color theory strategies for readability and mood. - Use Case: An indie developer starting a mobile game can use this Skill to pick a flat vector style, define a 1080p resolution baseline, set up a naming convention, and plan sprite animation frame counts. ## Quick Start Help me choose an art style and plan the asset pipeline for my 2D mobile platformer game.