game-audio
CommunityDesign immersive, adaptive game audio.
AuthorxenitV1
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides structured guidance for creating engaging game audio by outlining categories, priority rules, and adaptive strategies to ensure responsive, immersive soundscapes.
Core Features & Use Cases
- Music state system and category planning for dynamic soundtracks
- 3D spatialization and distance-based audio behavior for positional audio
- Adaptive audio decisions using threat level, health, environment parameters
- Layered mix hierarchy with ducking rules to maintain clarity
- Use Case: Implement a combat sequence where music shifts between exploration and tension while SFX maintain prominence.
Quick Start
Apply the game-audio skill to design and prototype adaptive audio decisions for a boss encounter.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-audio Download link: https://github.com/xenitV1/Antigravity-Workflows/archive/main.zip#game-audio Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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