game-audio

Community

Design immersive, adaptive game audio.

AuthorxenitV1
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides structured guidance for creating engaging game audio by outlining categories, priority rules, and adaptive strategies to ensure responsive, immersive soundscapes.

Core Features & Use Cases

  • Music state system and category planning for dynamic soundtracks
  • 3D spatialization and distance-based audio behavior for positional audio
  • Adaptive audio decisions using threat level, health, environment parameters
  • Layered mix hierarchy with ducking rules to maintain clarity
  • Use Case: Implement a combat sequence where music shifts between exploration and tension while SFX maintain prominence.

Quick Start

Apply the game-audio skill to design and prototype adaptive audio decisions for a boss encounter.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game-audio
Download link: https://github.com/xenitV1/Antigravity-Workflows/archive/main.zip#game-audio

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.