game-brainstorm
CommunityStructured ideation for killer game concepts.
Design & Creative#workflow#brainstorming#ideation#game-design#concept-development#market-validation#pillar-method
AuthorAlterLab-IEU
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Brainstorming game ideas can be chaotic and unfocused. This Skill provides a structured, phase-based workflow to guide designers from initial discovery through feasibility and scoping, ensuring concepts are well-formed and actionable.
Core Features & Use Cases
- Seven-phase workflow: discovery, concept generation, market validation, core loop design, pillars, player validation, and scope feasibility, with interactive prompts and guardrails.
- Interactive prompts: phase-by-phase questions that surface emotional needs, constraints, and market signals to shape a viable concept.
- Practical outputs: a complete Game Concept Document draft, risk register, pillar definitions, and a scope plan suitable for a first vertical slice.
Quick Start
Begin Phase 1 by answering the discovery prompts with your design goals and constraints.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game-brainstorm Download link: https://github.com/AlterLab-IEU/AlterLab_GameForge/archive/main.zip#game-brainstorm Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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