game__building-combat-damage

Community

Architect and implement 2D combat systems.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Architects and implements combat and damage systems for 2D games (Canvas, WebGL, Phaser, or custom engines). Provides a modular, data-driven blueprint to ensure correct timing, extensible definitions, and consistent game feel across weapons and effects.

Core Features & Use Cases

  • Data-driven attack definitions with startup/active/recovery phases for precise timing.
  • End-to-end damage pipeline including crit, resistances, shields, DoT, projectiles, and AOE.
  • Separate collision layers for hitboxes and hurtboxes with multi-hit prevention and swept- collision options.
  • Integration hooks for UI, AI, and gameplay systems, plus extensible projectile and DoT patterns.

Quick Start

Define a basic attack with startup, active, and recovery phases and hook it into the main game loop to observe timing feedback.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game__building-combat-damage
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-building-combat-damage

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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