game__building-combat-damage
CommunityArchitect and implement 2D combat systems.
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Architects and implements combat and damage systems for 2D games (Canvas, WebGL, Phaser, or custom engines). Provides a modular, data-driven blueprint to ensure correct timing, extensible definitions, and consistent game feel across weapons and effects.
Core Features & Use Cases
- Data-driven attack definitions with startup/active/recovery phases for precise timing.
- End-to-end damage pipeline including crit, resistances, shields, DoT, projectiles, and AOE.
- Separate collision layers for hitboxes and hurtboxes with multi-hit prevention and swept- collision options.
- Integration hooks for UI, AI, and gameplay systems, plus extensible projectile and DoT patterns.
Quick Start
Define a basic attack with startup, active, and recovery phases and hook it into the main game loop to observe timing feedback.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__building-combat-damage Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-building-combat-damage Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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