game-cog

Generate 2D art, 3D models, SFX, and BGM from a game concept.

Updated May 16, 2026
One-click install
npx skills add https://github.com/haitao2016/--Skill --skill game-cog-haitao2016
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-cog
Source: https://github.com/haitao2016/--Skill/tree/main/game-cog
Command: npx skills add https://github.com/haitao2016/--Skill --skill game-cog-haitao2016

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill addresses the challenge of creating a comprehensive and style-consistent game asset set from a single game concept, saving time and ensuring uniformity in the visual and audio assets.

Core Features & Use Cases

  • Cross-Modal Asset Generation: Creates 2D art, 3D models, SFX, and BGM from a single game concept.
  • Style Consistency: Ensures a uniform style across all assets using style anchors and reference chaining.
  • Use Case: For a game designer who needs to create a complete asset set for a new project, such as characters, items, environments, and UI elements, in a consistent style.

Quick Start

Use the game-cog skill with the command 'generate-game-assets concept: "My sci-fi adventure game" genre: "sci-fi" art-style: "Low-Poly 3D"'

Frequently Asked Questions about game-cog

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate game assets from a single concept while maintaining style consistency?

To generate style-consistent game assets from a single concept, use a tool that applies style anchors and reference image chaining. This ensures uniformity across 2D art, 3D models, and audio assets during batch production.

What is cross-modal game asset generation?

Cross-modal game asset generation is the process of creating 2D art, 3D models, SFX, and BGM from a single game concept. This mechanism ensures all visual and audio elements share a cohesive style.

Can I create 2D art and 3D models for different game genres using one concept?

Yes, you can create 2D art and 3D models for a single game concept across various genres. The system supports diverse art styles like Low-Poly 3D to match your specific project requirements.

Do I need reference images to batch produce a complete game asset set?

Yes, you need style reference images to batch produce a complete game asset set. These images act as style anchors to enforce visual consistency across all generated environments and UI elements.

What's the best way to ensure uniform visual style across characters and UI elements?

The best way to ensure uniform visual style across characters and UI elements is using reference image chaining. This technique locks the art style during asset generation, enforcing visual consistency game-wide.

Related Skills