What problem does it solve?
This Skill provides a comprehensive toolchain for game developers to efficiently annotate and visualize game data within the UrhoX engine, streamlining the development process and improving productivity.
Core Features & Use Cases
- Scene Region Annotation: Annotate 2D/3D scene areas, including collision zones, AI path points, and POIs.
- Asset Classification: Categorize and tag game assets like textures, sounds, and levels.
- Timeline Annotation: Mark game events and animation keyframes on a timeline.
- Data-Driven Export: Export annotated data as JSON for game logic consumption.
- Use Case: When developing a game, you can use this Skill to create detailed maps of your levels, classify assets, and track important events and animations for efficient game development.
Quick Start
Use the game-data-annotator skill to create a new annotation for the collision zone at position (100, 200) with a width of 150 and height of 80.