game-define

Convert game feature ideas into structured specifications for Godot 4.x projects.

Updated Jan 1, 2026
One-click install
npx skills add https://github.com/AirMile/claude-config --skill game-define
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: game-define
Source: https://github.com/AirMile/claude-config/tree/main/skills/game-define
Command: npx skills add https://github.com/AirMile/claude-config --skill game-define

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill helps game teams capture and structure feature requirements and architecture for Godot 4.x projects, turning ideas into traceable specs.

Core Features & Use Cases

  • Targeted questions to elicit core requirements
  • Architecture guidance with scene patterns, node layouts, and signals
  • Consolidated feature documentation artifact for downstream build and research

Quick Start

Invoke with /game-define [feature-name] to start capturing the feature and generate its documentation.

Frequently Asked Questions about game-define

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I document game feature requirements for Godot 4.x?

You can document game feature requirements by converting ideas into structured, testable specifications. This produces a consolidated feature.json artifact containing traceable specs for Godot 4.x projects.

What is the best way to plan architecture and scene patterns for a new Godot feature?

Planning architecture for a Godot feature involves defining scene trees, node layouts, and signals. This approach guides build decisions by structuring the feature architecture before implementation begins.

How do I structure testable specifications for game mechanics like movement and combat?

To structure testable specifications for mechanics like movement and combat, use targeted questions to elicit core requirements. This captures the exact data flows and abilities needed for the game design.

Can I generate a feature.json file to define UI and data flows for my Godot project?

Yes, you can generate a comprehensive feature.json file to define UI and data flows. It serves as a consolidated documentation artifact referencing downstream architecture and implementation details for Godot.

Does this game feature defining process work for early planning and design phases?

Yes, game feature defining applies during early planning and design phases. It handles features such as movement, abilities, combat, UI, and data flows to guide initial build decisions and research.