What problem does it solve?
Helps designers and developers plan and structure Decentraland games and interactive experiences so they fit the platform's continuous shared-world constraints and performance budgets, avoiding common pitfalls like excessive triangles, poor input design, and unoptimized asset usage.
Core Features & Use Cases
- Design philosophy & constraints: Guidance for building experiences that work instantly on arrival, respect neighboring parcels, and accommodate drop-in/drop-out players.
- Performance budgeting: Scene limit formulas, triangle/entity/texture guidelines, draw call reduction, and asset preloading strategies to minimize pop-in and maintain frame rate.
- State & interaction patterns: Recommendations for module-level state, component-based state, state machines, object pooling, LOD strategies, and input schemes that work on desktop and mobile.
- MVP & playtesting: Rapid prototyping advice, a checklist for core loops and replay value, and user-testing recommendations to validate the first 30 seconds of play.
- Spatial, UX, and monetization guidance: Layouts, sightlines, onboarding, accessibility, engagement mechanics, and monetization approaches suitable for Decentraland scenes.
Quick Start
Plan an MVP game loop, performance budget, and input scheme for a one-parcel Decentraland exploration scene.