game__designing-systems
CommunityShip robust game systems with formal modeling
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Architecting complex game systems that are understandable, verifiable, and shippable by using formal modeling, deterministic simulation, and production-ready JavaScript.
Core Features & Use Cases
- Formal modeling primitives (Resource-Flow, FSM, RNG, and Arbitration) to design economies, progression, crafting, combat loops, loot systems, and dynamic events.
- Deterministic simulation harness + tests to verify balance and behavior, plus a production-grade JS implementation with instrumentation for tuning.
- System spec + model representations designed to ship, including debugging tooling and repeatable workflows for designers and engineers.
Quick Start
Create a Machinations-style game-system spec for a new module and implement a deterministic JS prototype with instrumentation.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: game__designing-systems Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-designing-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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