game__designing-systems

Community

Ship robust game systems with formal modeling

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Architecting complex game systems that are understandable, verifiable, and shippable by using formal modeling, deterministic simulation, and production-ready JavaScript.

Core Features & Use Cases

  • Formal modeling primitives (Resource-Flow, FSM, RNG, and Arbitration) to design economies, progression, crafting, combat loops, loot systems, and dynamic events.
  • Deterministic simulation harness + tests to verify balance and behavior, plus a production-grade JS implementation with instrumentation for tuning.
  • System spec + model representations designed to ship, including debugging tooling and repeatable workflows for designers and engineers.

Quick Start

Create a Machinations-style game-system spec for a new module and implement a deterministic JS prototype with instrumentation.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: game__designing-systems
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#game-designing-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.